Refereed Papers
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Two-part models capture the impact of gain on pointing performance
Garth Shoemaker, Takayuki Tsukitani, Yoshifumi Kitamura, Kellogg S. Booth |
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“Oh Snap” – Helping Users Align Digital Objects on Touch Interfaces
Jennifer Fernquist, Garth Shoemaker and Kellogg S. Booth |
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A Fitts’ Law Analysis of Shadow Metaphor Mid-air Pointing on a Very Large Wall Display
Takayuki Tsukitani, Garth Shoemaker, Kellogg S. Booth, Kazuki Takashima, Yuichi Itoh, Yoshifumi Kitamura and Fumio Kishino |
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Body-Centric Interaction Techniques for Very Large Wall Displays
Garth Shoemaker, Takayuki Tsukitani, Yoshifumi Kitamura and Kellogg S. Booth |
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Comparison of Multimodal Interactions in Perspective-Corrected Multi-Display Environments
Ryo Fukazawa, Kazuki Takashima, Garth Shoemaker, Yoshifumi Kitamura, Yuichi Itoh and Fumio Kishino |
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Mid-Air Text Input Techniques for Very Large Wall Displays
Garth Shoemaker, Leah Findlater, Jessica Q. Dawson and Kellogg S. Booth |
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Shadow Reaching: A New Perspective on Interaction for Large Wall Displays
Garth Shoemaker, Anthony Tang and Kellogg S. Booth. |
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Supporting Multi-Point Interaction in Visual Workspaces
Garth Shoemaker and Carl Gutwin |
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Efficient Eye Pointing With a Fisheye Lens
Michael Ashmore, Andrew T. Duchowski and Garth Shoemaker |
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Single Display Privacyware: Augmenting Public Displays With Private Information
Garth B. D. Shoemaker and Kori M. Inkpen |
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Towards Seamless Support of Natural Collaborative Interactions
Stacey D. Scott, Garth B. D. Shoemaker and Kori M. Inkpen |
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“This is Fun! We’re all best friends and we’re all playing.” Supporting Children’s Synchronous Collaboration
Kori M. Inkpen, Wai-ling Ho-Ching, Oliver Kuederle, Stacey D. Scott and Garth B. D Shoemaker |
Multimedia
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Body Input with Windows on a Very Large Wall Display
Interact with any of your Windows applications using a virtual shadow of your body on a wall-sized display. |
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Whole Body Large Wall Display Interaction
Use novel interaction techniques, such as body-shadows, virtual body-mounted tools, stomach-stored data, and collaboration-aware shadows, to interact with data on a very large wall display. |
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World of Warcraft + Wiimote + 16 foot screen + gesture input
Run through Azeroth, literally. Control your World of Warcraft character using your whole body, including physical commands to mount your horse, run through the landscape, and charge at enemies. |
Other Publications
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Whole Body Large Display Interfaces for Users and Designers
Garth Shoemaker and Kellogg S. Booth |
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Body-Centric and Shadow-Based Interaction for Large Wall Displays
Garth Shoemaker |
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Towards a Body-Centric Computer Interaction Architecture
Garth Shoemaker |
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Whole Body Large Wall Display Interfaces
Garth Shoemaker, Takayuki Tsukitani, Yoshifumi Kitamura, Kellogg S. Booth |
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Enabling Expressiveness in Reference Space
Anthony Tang, Aaron Genest, Garth Shoemaker, Carl Gutwin, Sidney Fels, Kellogg S. Booth. |
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Body-Centric Interactions With Very Large Wall Displays
Garth Shoemaker, Takayuki Tsukitani, Yoshifumi Kitamura, Kellogg S. Booth |
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Whole-Body Interactions for Very Large Wall Displays
Garth Shoemaker and Kellogg S. Booth |
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Interface
Garth Shoemaker |
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Information Mobility Between Virtual and Physical Domains
Garth Shoemaker |
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Fisheye Lenses for Location Bookmarking
Garth Shoemaker |
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Enhancing Situational Awareness Using Fisheye Lenses
Garth Shoemaker |
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Network-Centric Warfare? Homeland Security?
Dr. Susan Chipman, Bill Cunningham, Maj. Christopher Horeczy, Daniel Iaboni, Dr. Erland Jungert, Garth Shoemaker, Vincent Taylor |
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Pliable Display Technology for the Common Operational Picture
David Baar and Garth Shoemaker |
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Single Display Groupware Research in the Year 2000
Garth B. D. Shoemaker |
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Single Display Privacyware: Augmenting Public Displays With Private Information
Garth B. D. Shoemaker |
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Supporting Private Information on Public Displays
Garth B. D. Shoemaker |
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Privacy and Awareness in Multiplayer Electronic Games
Garth B. D. Shoemaker |
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MIDDesktop: an Application Framework for Single Display Groupware Investigations
Garth B. D. Shoemaker and Kori M. Inkpen |
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hte Lost trèjr chèst
Garth Shoemaker |
U.S. Patents Issued
- 8,139,089 Navigating digital images using detail-in-context lenses
- 8,120,624 Detail-in-context lenses for digital image cropping, measurement and online maps.
- 8,106,927 Graphical user interfaces and occlusion prevention for fisheye lenses with line segment foci.
- 8,031,206 Method and system for generating pyramid fisheye lens detail=in=context presentations.
- 7,966,570 Graphical user interfaces for detail-in-context presentations.
- 7,773,101 Fisheye lens graphical user interfaces
- 7,714,859 Occlusion reduction and magnification for multidimensional data presentations
- 7,667,699 Fast rendering of pyramid lens distorted raster images
- 7,495,678 Navigating digital images using detail-in-context lenses
- 7,486,302 Fisheye lens graphical interfaces
- 7,275,219 Fast and accurate rendering of pliable display technology distortions using pre-calculated texel coverages
- 7,213,214 Graphical User Interface with Zoom for Detail-In-Context Presentations
- 7,197,719 Graphical user interface for detail-in-context presentations
U.S. Patent Applications
- 20070097109 Method and system for generating detail-in-context presentations in client/server systems
- 20070064018 Detail-in-context lenses for online maps
- 20060082901 Interacting with detail-in-context presentations
- 20050264894 Graphical user interfaces and occlusion prevention for fisheye lenses with line segment foci
- 20040240709 Method and system for controlling detail-in-context lenses through eye and position tracking
- 20040125138 Detail-in-context lenses for multi-layer images
- 20030007006 Graphical user interface with zoom for detail-in-context presentations



